Ships



MissionsShipsPeoplePlacesEquipment

.
.
.

“Steel, brass, wood, and iron. These are all the things needed to make a decent boat. Now, what you do with it is your own accord. But just because you got yourself a pretty little ship, don’t guarantee easy earnings in these here skies.”
Lorgath Freud, Brasspeak ship builder


The main character of any story, is of course your vessel. Ask anybody who knows anything about anything, and they’ll tell you the same. Each ship is unique, each ship has benefits, each ship has its quirks, and each ship has its own personality.

When choosing your ship, you might be tempted to buy a brand new shiny vessel with all the bells and whistles. But most seasoned flyers will tell you to go a different path when venturing out into the blue. It’s recommended by most to get a used ship, one that’s been tested time and time again for reliability. There’s nothing you can guarantee in this world other than death, taxes, and the strength of a long tested boat.

How do they work?

Most ships are kept afloat by powerful engines, and propelled by the wind. This is done by a menagerie of fancy machines both combustion powered and steam powered, in combination with a wide array of sails to harness the power of the wind. A few ships sacrifice mobility for defense, these are the zeppelins you’ll see throughout the sky. These don’t use helium or hydrogen like some people think, but instead use a newly synthesized gas called Baronium. Which is ten times less dense than either helium or hydrogen gas, which allows ships to have much smaller balloons for keeping them afloat. This fixed the major error with old zeppelins, which was that they had to have such large balloons they were incredibly easy targets for any enemies.

Ships

Skydogs Krog_The_Mighty